I'm a technically-minded Product Manager in the Games Industry, working closely with developers, designers, and pipeline owners to create meaningful content that players love.
Hire meAmazon - Prime Gaming/ Seattle, WA
DoubleDown Interactive / Seattle, WA
DoubleDown Interactive / Seattle, WA
DoubleDown Interactive / Seattle, WA
Gizmocracy LLC / Redmond, WA
Blizzard Entertainment/ Irvine, CA
Senior Product Manager - Technical
Manager, Product Management
Product Manager II
Associate Product Manager
Technical Program Manager
Production Intern
2020 - 2024
2019 - 2020
2017 - 2019
2016
2015 - 2016
2014
A First-Person MOBA game with three distinct classes fighting on an alien prison colony for their freedom and for the viewer's entertainment. The game was built using the Unreal 4 Engine, with split-screen multiplayer.
A 3D top-down interactive EP where the player fights through several segments of a track, combating waves of enemies on a visualizer. The player maneuvers around enemy attacks and fires a single orb which they can fire and retract back to themselves to hit enemy sweet spots and move onto more segments. The game is most recognized for its atmosphere, musical tracks and visual quality with a low-poly atmosphere and an electronic soundtrack.
A 3D horror game developed by DigiPen's Radio Galaxy over the 2013-2014 shool year at DigiPen. The player is on-site at a light-sensitive mining colony which has suddenly been hit by an unknown and deadly force, which will require the use of a special sonar-based mapping tool to navigate.
An action-platformer with puzzle elements that was created by Team Walrus over the 2012-2013 school year at DigiPen. You play as a young boy that travels to the Water Temple in search of the Water God. The boy's village is suffering from a drought, and you are on a mission to save your friends and family.